Androids VS Mutants: Tabletop Warfare Game

In the last couple of weeks Ben, Rachel, Leo and I have designed a turn by turn-style tabletop war game for our class of BCM300; Game Experience Design. Each of us contributed to the assessment by formulating ideas, presenting background research, and experiencing playtesting.

Here’s our video:

Design

I enjoyed the design aspect of this assignment as it allowed for my creative mind to express my ideas freely and slowly narrow down on one idea to refine and work on it consistently which had been an issue with my creativity fluently. This was spiked by one of the games we played in the class called “Sparks” which I enjoyed as it ironically sparked the inner creativity in me to shine.

Our original premise of this board game was inspired by Quentin Tarantino’s movie “The Last Samurai” and the videogame series Total War to create a tabletop war-based game starring America Vs Japan with no characters in mind just yet, just the themes and story for the world we were creating for our consumers.

But upon further reflection, Rachel brought up that our idea could be seen as cultural appropriation due to the lack of knowledge in this field we collectively had.

Through this failed idea we had the basis of our mechanics and with help from our tutor to avoid incorrect political decisions. We looked for other media from videogames and movies that we had an interest in.

Our primary inspirations were the fallout franchise, Terminator movies and the left for dead videogame series which is why this board game is set on a battlefield on futuristic earth in a post-apocalyptic setting where human beings were overthrown by Artificial Intelligence who nuked the earth and created a mutant strain to wipe out the rest of the survivors but has ended up creating a monumental battle between the man-made androids and man-destroying mutants for the battle for earth. 

Character Development

The main characters and weapon were developed with inspiration from the Fallout videogame franchise, The Terminator movies as well as Left for Dead franchise. For example, the Exterminator character is inspired by the terminator character in Left 4 dead 1.

Mechanics I Introduced

  • The tragic departure of old japan culture, (philosophy) 
  • 5 characters on each side (Japan and America) with a random shuffle at the start with the characters you get to play the game with different
  • 4 areas of play – split by a mountain in between (River, Forest, Village, Snow)
  • Character cards on both sides that are shuffled
  • Added special abilities to the heroes.
  • Item cards to be random places on the battlefield to in site battle or tactical abilities
Our Initial Brainstorm
The initial board game design

Contribution To The Group Video

My main contribution to the group video was to pitch was the game overview, genre and the intended audience part of the presentation.

To complete this aspect of the task this I took upon the advice that was given by my tuts and marking criteria to successfully outline the set and setting to intrigue potential investors and or players of our game. I also used the advice of giving a reason why someone would want to buy this game by explaining our inspirations instead of an age group.

Prototyping

When creating the prototype, I suggested drawing up each character to figure out what we should call them and the abilities they should have and what weapon they should use, this was then supplemented by giving the character a strength and defence rating to simplify the game mechanics. As for representing the character we just used simple Woolworth’s figures and poker chips to represent how many hearts they had left.

The pictures below show our initial beta of this board for the strengths and weaknesses our characters have. Our components included the use of paper and simple drawings.

Playtesting:

With our initial beta both Ben and played tested the game to figure out if there was anything wrong with the core mechanics and how the flow of our turn-by-turn style game would work.

The first issue that I came across was the star representing the direction of movement was quite unpolished as I would forget how my stars would dictate how the movement of the character would work. To fix this issue I suggested drawing arrows for the directions the specific character could move to simplify this mechanic of the game.

Another issue that Ben, Leo and I notice is the balance of strength to defence ratio did not work as one character would not be able to do any damage to another as their defence was too high to fix this issue we collectively decided to increase the star damage on all characters and ability cards.

After all these changes we were quite satisfied with the final product and am happy to say that we all made an amazing collaborative effort.

Ben’s Blog – Click Here

Leo’s Blog – Click Here

Rachel’s Blog – Click Here

Peer Review Comments – BCM 325

DA 1: IS TECHNOLOGY DETRACTING FROM THE BEAUTY OF SPORT? BCM325 PITCH

The first digital artefact what I will be looking at is James’s artefact on weather technology is detracting us from the beauty of sports.

James clearly displays his personal interest in sports in the blog and in the pitch. Which I relate to on a personal level as I enjoy watching sports also ands have never thought if technology is affecting our ability to watch and make the right decisions during the game. One scenario I think of is the lack of frame in slow motion in order to decide if a try is awarded or not.

I advised a website that talks about the technologies that have been implemented in sports, to help with his research and DA blog posts.

I also linked James to our week 3 Paalumäki Heli 2001. ‘” Imagine a Good Day”–Bertrand de Jouvenel’s Idea of Possible Futures in the Context of Fictitious and Historical Narratives. Vol. 1: The Papers of the Nordic Conference on the History of Ideas.

DA 2: Is productivity-improving technology making us less productive? Digital Artefact Pitch

The second digital artefact that I will be looking at is Emma’s project on whether productivity-improving apps are improving our productivity or making us less productive.

Emma clearly displays her concept clearly both in the blog and in the pitch. Beginning her pitch with a rhetorical question attracts listeners to feel involved and appeals to the emotions. In terms of utility, her digital artefact is relevant and must be talked about in a modern day society fuelled by the increase of technology aiming improve productivity.

I advised a link to a blog article analysing the book that she has chosen to base her tic tok’s to hopefully give her an idea’s for her analysis.

I also linked James to our week 3 Paalumäki Heli 2001. ‘” Imagine a Good Day”–Bertrand de Jouvenel’s Idea of Possible Futures in the Context of Fictitious and Historical Narratives. Vol. 1: The Papers of the Nordic Conference on the History of Ideas.

DA 3: The Future of Beyond Branding

The next pitch I briefed was Amy’s blog on the future of her design company, ‘Beyond Branding’, and where studying BCM325 will take her in the future of her company.

I commended Amy on her company that she had been working on for quite some time, and her ability to set clear goals and expand her business.

I also suggested a influencer Gary V who’s content is based around increasing personal socials media following, with the emphasise of the importance of research into new platforms and techniques to better her Business.

The Pitch – BCM325

“Business owners must try to adapt strategic choices to match the current internal organisational situation and external market conditions.”

McDowell, Harris and Geho, 2016, p. 1907

Aquilah Productions has become a major part of my Bachelor and Communications degree, whether it be part of an assessment or not have continued developing it since I was in high school for a way for me to express my creativity and my professional portfolio.

‘Brands’ notoriously have difficulty retaining interest over time (Preece et al. 2018, p. 331). And, this is especially true for niche accounts like mine and is integral that I must continue to adapt to the continuous paradigm shifts in modern media in order to stay relevant in the current media climate.

Check out Aquilah Productions

Youtube: https://www.youtube.com/channel/UCY3m5aHKCCF26DkOR1bKocw

Instagram: https://www.instagram.com/aquilahproductions/

Facebook: https://www.facebook.com/AquilahProductions/

Website: https://msha.ke/aquilahproductions/

BCM241 Research Project and DA Pitch

My topic is travel content, I am researching Jay Alvarrez a USA lifestyle and travel influencer. This media niche ranges from travel, photography, videography and extreme activities (e.g. sky diving). Most influencers have a strong connection to their audience “by sharing details of their personal lives, interacting with followers across social media platforms, and encouraging a sense of community” (Lawson, 2020).

Jay Alvarrez has a broad field site, he is a business owner for an online digital assets company called The Creator Studios. In addition to this he posts regularly on instagram, youtube. Over the years, Jay has expanded his network and become popular by keeping his followers up to date with his lifestyle and travels around the world 

My ethnographic research is a “methodology for studies of cultures and peoples, with the assumption that they have something in common” (Sobolewska, F. Smith & Turner, 2009). By researching all of Jay Alvarrez’s social media platforms, I believe that there will be similarities. 

A common ethical issue for lifestyle influencers is authenticity. Wellman, Stoldt & Ekdale (2020) identifies that “ethics of authenticity is premised on two central tenets: being true to one’s self and brand and being true to one’s audience”. 

My DA will be a travel Instagram @aquilahproductions, This will be a fun experiment to see how much I learnt about his lifestyle over the semester and see if I can replicate his Instagram feed. I will also attempt to edit the photos and videos in a similar way and use the same aesthetics he does.

References:

Lawson, C. E. (2020) ‘Skin deep: Callout strategies, influencers, and racism in the online beauty community’, New Media & Society. 

Sobolewska, E., Smith, C.F. and Turner, P., 2009. Auto-ethnography: problems, pitfalls and promise. HCI Educators 2009-playing with our education, pp.91-97.  

Wellman, M.L., Stoldt, R., Tully, M. and Ekdale, B., 2020. Ethics of Authenticity: Social Media Influencers and the Production of Sponsored Content. Journal of Media Ethics, 35(2), pp.68-82.