My fist pitch review is Leo Twemlow project, ‘Foreign Footy’ will be a video essay and blog post collaboration on the sport of rugby league in America.
Leo has a clear knowledge of the sport of rugby league and therefore already understands the context and current state of the sport that is trying to fit into the American market. A clear problem is stated and justified with a solution to fix such problem over the course of the semester.
Leo plans to create video essays and distribute these videos to niche sub Reddit’s raising awareness of the sport, As i have used reddit in the past to share my own creative videos I have found huge success. This platform also allows for a feedback loop as it’s very common for people to comment on reddit as well as achieve growth for such a niche project. My only suggestion is to potentially edit short clips out of these video essays and upload them on to YouTube shorts If you want some more info on YouTube and how to maximize it then Social Media Manager has some great insights! https://www.socialmediaexaminer.com/8-ways-to-maximize-your-youtube-marketing-results/
Leo’s DA is relevant and has the ability to create change in the American sporting market. Due to America’s population, the sport of Rugby League has the potential to slide into the American sporting scene and compete with a similar sports league in NFL.
Personally I cannot think of many key weaknesses of this project as it does have the opportunity for growth and development in a niche market. I’m personally a massive fan of rugby league and I didn’t know that there was plan to make the game in USA which is really interesting to me.
My second pitch review is Charlotte Pierro’s project, ‘PIERROPERSPECTIVE ’ will be photography based project based on instagram and youtube, and will consist of creating photography based content for instagram reels as well as her normal post’s.
Charlotte is doing a photography based Instagram of different people and scenes, that was previously created, she intends to expand on videos, reels, YouTube account and eventually create professional portfolio website to start her career in photography. Committed to the project over recent years, has slowly made a portfolio for herself and can only get better.
Charlotte’s main methodology is implementing the F.I.S.T principles in ‘Pierroperspective’ with consistent Instagram posts and short vlogs on her channel still favoured today, reaching a wide audience, utilising the platforms, adding locations to Instagram may be a little tip. Likewise in my DA I am prototyping Instagram posts and reels as well that are popular. My only suggestion is to build upon some of the points you have already brought up in creating some reels and YouTube content which I’m keen to see what you come up with as I need some lockdown inspiration as well, you could also potentially make and how-to’s content around that just as a creative nudge for creating those reels.
Consider the value of the project, who the audience is, travellers? Adventures? Hobby? Potential clients, in this case may be a purpose of quality, real images.
Test – Basic Adobe XD Skills
Mobile Photography Exercise
Adobe XD Parallax Transition
Adobe Capture Exercise
Adobe XD – Button Making
Adobe XD – Interactive Map
I wanted to design a photography magazine that showed off my business account Aquilah Productions and with this I created a logo in adobe illustrator using the techniques that we learnt in the early stages of this subject using the image trace tool and considering colour, shape and type to create these logos I decided to go with the first design to go on the front page.
I used photoshop to turn one of my photos into a black and white photos to then image draw in illustrator to see if a Armin Hofman type of magazine would be interesting, but unfortunately i didn’t like this design and decided to go with my original idea.
Here is the progression of these designs:
Ultimately, this was an extremely enjoyable project and I feel that throughout the course of this design project I have learnt a lot. I have improved upon my technical skills, most notably with Indesign and Photoshop. I have also learnt a lot about the design process, how there are many steps and often it is not linear, so you may have to revisit earlier steps for reworking as your project evolves. I have also learnt a lot about design layout and hierarchy.
I have created multiple colour schemes that I was going to use in my photography magazine. At this point for my magazine, I have decided on a colour theme of black white and grey fro my texts as for the images i plan to edit my images with an orange and teal format.
I have also decided on a specific layout I want to stick to Brewster ‘My First Summer In The Sierra‘ design.
In the last couple of weeks Ben, Rachel, Leo and I have designed a turn by turn-style tabletop war game for our class of BCM300; Game Experience Design. Each of us contributed to the assessment by formulating ideas, presenting background research, and experiencing playtesting.
Here’s our video:
I enjoyed the design aspect of this assignment as it allowed for my creative mind to express my ideas freely and slowly narrow down on one idea to refine and work on it consistently which had been an issue with my creativity fluently. This was spiked by one of the games we played in the class called “Sparks” which I enjoyed as it ironically sparked the inner creativity in me to shine.
Our original premise of this board game was inspired by Quentin Tarantino’s movie “The Last Samurai” and the videogame series Total War to create a tabletop war-based game starring America Vs Japan with no characters in mind just yet, just the themes and story for the world we were creating for our consumers.
But upon further reflection, Rachel brought up that our idea could be seen as cultural appropriation due to the lack of knowledge in this field we collectively had.
Through this failed idea we had the basis of our mechanics and with help from our tutor to avoid incorrect political decisions. We looked for other media from videogames and movies that we had an interest in.
Our primary inspirations were the fallout franchise, Terminator movies and the left for dead videogame series which is why this board game is set on a battlefield on futuristic earth in a post-apocalyptic setting where human beings were overthrown by Artificial Intelligence who nuked the earth and created a mutant strain to wipe out the rest of the survivors but has ended up creating a monumental battle between the man-made androids and man-destroying mutants for the battle for earth.
The main characters and weapon were developed with inspiration from the Fallout videogame franchise, The Terminator movies as well as Left for Dead franchise. For example, the Exterminator character is inspired by the terminator character in Left 4 dead 1.
Mechanics I Introduced
- The tragic departure of old japan culture, (philosophy)
- 5 characters on each side (Japan and America) with a random shuffle at the start with the characters you get to play the game with different
- 4 areas of play – split by a mountain in between (River, Forest, Village, Snow)
- Character cards on both sides that are shuffled
- Added special abilities to the heroes.
- Item cards to be random places on the battlefield to in site battle or tactical abilities
Contribution To The Group Video
My main contribution to the group video was to pitch was the game overview, genre and the intended audience part of the presentation.
To complete this aspect of the task this I took upon the advice that was given by my tuts and marking criteria to successfully outline the set and setting to intrigue potential investors and or players of our game. I also used the advice of giving a reason why someone would want to buy this game by explaining our inspirations instead of an age group.
When creating the prototype, I suggested drawing up each character to figure out what we should call them and the abilities they should have and what weapon they should use, this was then supplemented by giving the character a strength and defence rating to simplify the game mechanics. As for representing the character we just used simple Woolworth’s figures and poker chips to represent how many hearts they had left.
The pictures below show our initial beta of this board for the strengths and weaknesses our characters have. Our components included the use of paper and simple drawings.
With our initial beta both Ben and played tested the game to figure out if there was anything wrong with the core mechanics and how the flow of our turn-by-turn style game would work.
The first issue that I came across was the star representing the direction of movement was quite unpolished as I would forget how my stars would dictate how the movement of the character would work. To fix this issue I suggested drawing arrows for the directions the specific character could move to simplify this mechanic of the game.
Another issue that Ben, Leo and I notice is the balance of strength to defence ratio did not work as one character would not be able to do any damage to another as their defence was too high to fix this issue we collectively decided to increase the star damage on all characters and ability cards.
After all these changes we were quite satisfied with the final product and am happy to say that we all made an amazing collaborative effort.
Ben’s Blog – Click Here
Leo’s Blog – Click Here
Rachel’s Blog – Click Here
Doing the mind map made me consider a lot of possibilities, my main interest was in creating a photography magazine as it involved my creative hobby and I had a plethora plethora of images as stories to tell of how I captured these photos.
Doing this allows me to experiment with photoshop features and research the design of some of my favourite social media content creators such as Jay Alverez, Sam Kolder to inspire the look of my photos.
David Carson pops up as the main graphic designer surrounding surfing, and his style of experimental magazine cut-outs provides a solid conceptual starting point for my project. Additionally, the magazine by Brewster ‘My First Summer in the Sierra’ appealed to me as well as his layout for his magazine I quite like a lot.