Aquilah Gaming – Final Thoughts

Google Doc Link: https://docs.google.com/document/d/1uyg6Eio9jnwFq8JpOrE97l8otusnBwF9pPlhZJGGd7U/edit?usp=sharing

  • Index
    • Ideation
    • Methodology
    • Background Research
    • Response to Feedback
    • References

Ideation

In the beginning, I wanted to challenge my creative side, for my digital artefact, I want to start an online twitch stream and YouTube channel called Aquilah Gamming dedicated around playing different versions of modded Minecraft and potentially other modded games, with the idea of documenting my experiences and lessons while playing the game with friends and sharing this to a potential community on twitch.

Methodology

My methodology began when I started to research ideas and concepts related to gaming that I wanted to further my knowledge on and build a community. I stumbled upon a game my mates and I were already playing together on a regular bias Minecraft. I aimed to upload YouTube and stream to Twitch on a weekly. However, this idea fell through and I decided to create weekly streams on Twitch in order to succeed with the algorithm, achieve growth and receive feedback from my work. I can also used my other DA, Aquilah Productions to help promote Aquilah Gaming.

Background Research

My analytical framework I have experience throughout the creation of this DA of live streaming modded Minecraft is the “Hats of Affect: A Study of Affect, Achievement and Hats in Team Fortress” (Christopher Moore 2011) relating to both versions of Sky Factory 4.0 and Crazy Craft 4.0 had different achievements and goals in order I made progress in and had a feeling of gaining “players with the accumulation of social capital and occasional in game items”

Another source that helped me with the creation of my DA is the ‘Making the most of MINECRAFT’ (Custom PC, 2014), Which explains how to get the most out  making Minecraft and how it’s a culture phenomenon. I will also use platforms such as Reddit articles as well as word of mouth to find the latest Mods and game modes to play.

Response to Feedback

I had good feedback in regard to the pitch and beta blog posts! Firstly I had a few people say that modded Minecraft would be a lot of fun to play together and stream it to the internet the main point from Chris was my lack of framework to analyse my specific experience.

References:

‘Hats of affect : a study of affect, achievements and hats in Team Fortress 2’ (2011) C Moore, pp.341-364. Available at: http://dro.deakin.edu.au/eserv/DU:30050376/moore-invigoratingplay-2012.pdf (Accessed 11 November)

‘Making the most of MINECRAFT’ (2014) Custom PC, (134), pp. 96–100. Available at: https://search.ebscohost.com/login.aspx?direct=true&db=f6h&AN=98427491 (Accessed: 10 September 2020).

Comments and Self Reflection Part 2

My first comment was on Michaela Shales blog (BCM215 DA BETA). Michaela said that she changed her original idea of playing video games to starting a blog based on the same idea of f gender sexualisation in video games. I gave her one recommendation at potentially looking potentially using twitter to find a community and start an informal discussion and convert followers to interact with her blog post and receive more feedback.

Link to page

Second comment was on Tobias Joshua Thomas’s blog (BCM 215 Beta blog) he discusses why he chose the topic and he’s love for video games and what topics his has planned into the future of his DA, and the promotional struggles and lack of a feedback. I also gave a recommendation of joining a twitter discussion if there is any on the specific game and media texts which could potentially lead to more readers and engagement with his content.

Link to Page

Third comment was on Ruby Losinno’s blog (RUBY REVIEWS – BETA), she discusses her DA being based around reviewing and potentially reviewing different game shows. I suggested her to look at a particular academic journal about the critique of the price is right which could help in her review process and blog.

Link to page

From this I got to see a lot of different ideas of what goes into the gaming community and different ways that I could further improve my DA. As well as the importance of laying the information out of the reader/viewer, I would much rather just read the key points of a post then have to look through for the important stuff and having relevant topics, something that will engage the viewer. The ways I could improve myself for future comments would be by having more sources instead of just one or two. As well as get sources from a wider range of areas, such as Journal Articles, academic research and YouTube videos (reviews or game/topic breakdowns). Also that my comments could possibly be longer and better structured in order to let the reader get a better understanding of what I am saying.

Aquilah Gaming – Beta

Unfortunately my digital artefact has defiantly lacked in consistency and motivation to achieve consistent upload feed and the ability to receive user feedback to better my project due to only live streaming twice a week on twitch and my first upload to YouTube was very unsuccessful and didn’t not gain any traction at all. As compared to my twitch live streams seemed to slowly increase in viewership and active users commenting suggests what achievement/boss my mates and myself should take on next, which gave sense of a community within the game.

I have gained 6 followers since the beginning of the project, with an average viewership of 47 unique viewers per stream with an average of 1 hour to 2 hour streams.

My analytical framework I have experience throughout the creation of this DA of live streaming modded Minecraft is the “Hats of Affect: A Study of Affect, Achievement and Hats in Team Fortress” (Christopher Moore 2011) relating to both versions of Sky Factory 4.0 and Crazy Craft 4.0 had different achievements and goals in order I made progress in and had a feeling of gaining “players with the accumulation of social capital and occasional in game items”.

Another source that helped me with the creation of my DA is the ‘Making the most of MINECRAFT’ (Custom PC, 2014), Which explains how to get the most out  making Minecraft and how it’s a culture phenomenon. I will also use platforms such as Reddit articles as well as word of mouth to find the latest Mods and game modes to play.

From here my plan is to keep creating weekly streams and keep to a better schedule to maximise viewership and feedback.

Comments and Self-Reflection

My first comment was on Michaela Shales blog (Gender Sexualisation in Games). Michaela said that she will focusing on Chapters interactive stories on iPhone, I gave two recommendations at potentially looking at a different genre of games as well as looking into the social aspects of Sims (Mass Effect 2) as well as sharing a link to a Kotaku article about female armour in games. The marketing side of things I found interesting, designers making their character more sexualised in order to attract more players to their game, it was something that I knew but never really thought of.

Link To Page

Second comment was on Tobias Joshua Thomas’s blog (Bcm 215 pitch) he discusses why he chose the topic and he’s love for videogames and what topics his has planned into the future of his DA, one being comparing Battlefield 4 to Battlefield which is one of my favourite game and game developer. I also gave two recommendations at potentially looking at IGN review page to gather ideas on reviewing games as well as asking his opinion on Halo’s story and game design as its one of my favourite games.  

Link To Page

Third comment was on Ruby Losinno’s blog (RUBY REVIEWS – PITCH), she discusses her DA being based around reviewing and potentially reviewing different game shows. I suggested her to look at a particular academic journal about the critique of the price is right which could help in her review process and blog.

Link To Page

From this I got to see a lot of different ideas of what goes into the gaming community and different ways that I could further improve my DA. As well as the importance of laying the information out of the reader/viewer, I would much rather just read the key points of a post then have to look through for the important stuff and having relevant topics, something that will engage the viewer. The ways I could improve myself for future comments would be by having more sources instead of just one or two. As well as get sources from a wider range of areas, such as Journal Articles, academic research and YouTube videos (reviews or game/topic breakdowns). Also that my comments could possibly be longer and better structured in order to let the reader get a better understanding of what I am saying.

Aquilah Gaming – Digital Artefact

I will be looking at Mods in Minecraft as my heading and pitch video says. I will be focusing on all things that fall under that topic.

As of now I don’t have a schedule that I am following, but feel free to leave any recommendations.

My main resource will be referring to is the ‘Making the most of MINECRAFT’ (Custom PC, 2014), Which explains making the most out of the game and how it’s a culture phenomenon. I will also use platforms such as Reddit, articles as well as word of mouth to find the latest Mods and game modes to play.

I will be pulling from my personal experiences as well as friends for interactions with mods. From playing modded Minecraft to playing modded skyrim an open world game

If you have an experience dealing with this topic let me know and I can discuss it in a video. Sent me a message on twitter. @seanpix01

Videos will hopefully have a set structure of game-play with and without Mods, Cheats and Exploits and of course information on the topic.

I am also working on streaming as well as posting to YouTube, these streams will depend on how my internet copes, so keep tuned for that!

Check out Aquilah Gaming 🙂

Twitch: https://www.twitch.tv/aquilahgaming

Youtube: https://www.youtube.com/channel/UC1NBKKBvxxVivnf6fTZSrkA?view_as=subscriber

References:

‘Making the most of MINECRAFT’ (2014) Custom PC, (134), pp. 96–100. Available at: https://search.ebscohost.com/login.aspx?direct=true&db=f6h&AN=98427491 (Accessed: 10 September 2020).