Unfortunately my digital artefact has defiantly lacked in consistency and motivation to achieve consistent upload feed and the ability to receive user feedback to better my project due to only live streaming twice a week on twitch and my first upload to YouTube was very unsuccessful and didn’t not gain any traction at all. As compared to my twitch live streams seemed to slowly increase in viewership and active users commenting suggests what achievement/boss my mates and myself should take on next, which gave sense of a community within the game.

I have gained 6 followers since the beginning of the project, with an average viewership of 47 unique viewers per stream with an average of 1 hour to 2 hour streams.

My analytical framework I have experience throughout the creation of this DA of live streaming modded Minecraft is the “Hats of Affect: A Study of Affect, Achievement and Hats in Team Fortress” (Christopher Moore 2011) relating to both versions of Sky Factory 4.0 and Crazy Craft 4.0 had different achievements and goals in order I made progress in and had a feeling of gaining “players with the accumulation of social capital and occasional in game items”.

Another source that helped me with the creation of my DA is the ‘Making the most of MINECRAFT’ (Custom PC, 2014), Which explains how to get the most out  making Minecraft and how it’s a culture phenomenon. I will also use platforms such as Reddit articles as well as word of mouth to find the latest Mods and game modes to play.

From here my plan is to keep creating weekly streams and keep to a better schedule to maximise viewership and feedback.

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